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Old Sep 23, 2007, 04:41 AM // 04:41   #261
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The amount of satisfaction I would derive from seeing the rune/insignia market go tits-up is indescribable. Make a mod like this for weapons, and watch the demand for fellblade farming drop like a rock, since 1 will always be enough, with the interchangeable mods. A.Net wants to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO the farmers? This is how they should do it.
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Old Sep 23, 2007, 02:29 PM // 14:29   #262
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Quote:
Originally Posted by Whirlwind
Wow... how many seconds did it take you to come up with this load....

1. rune/insignia market? who cares??
2. Everything is NOT created for you you buy the runes and use them just like you would otherwise. The only difference is you dont have to RE-purchase.... whats wrong with that?
3. Actually you can go around slapping on whatever you want to right now... it just costs money. every. single. time.
1. Why not then allow everyone to create any number any materials as long as the bought it once I mean who needs a silly thing like a economy?
2./3. Like I said think ahead and pay for your mistakes.
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Old Sep 23, 2007, 11:45 PM // 23:45   #263
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Quote:
Originally Posted by Charr
/Un-Signed
1. It would annihilate rune/insignia market.
2. It would simplify the game too much, nobody whats to play a game where everything is created at you slightest whim.
3. This way the game forces you to think ahead, you can't go around simply slapping anything on your armor and then changing it when it no longer serves you purpose.
When you make a mistake pay for it, don't go around it.
1. NO. Currently, most people have ONE armor set, that is, 5 insignia and 5 runes. With this, people would go and buy all possible runes with all characters, so all runes would have their values increased, including MAYOR runes.
2. NO. Nothing will be 'created'. You will have to BUY them first. That is, you won't be able to wear anything you haven' crafter before. This just save storage space, and let people wear many different armors, adding variety to the game.
3. That's the very MAIN point in GW. You change attributes anytime in outposts. You change skills anytime in utposts, you change weapons anytime. What would be wrong with bein able to change armors while bein inside outposts? The UI i already there, the item creation used in PvP. Crafting armors would unlock them in that panel for PvE players.

This suggestion mainly makes three things:

- Save storage for armors. And that is good, that way people can buy more armors and even get them all with the same character.
- And the would be a GOLD SINK. And, as your know, gold sinks are GOOD for the economy.
- And more importantly, adds versatility to the game, and allow PvE characters match better PvP ones. PvP can create anything unlocked from scratch. PvE would be able to create any armor bought.

As you can see, this suggestion is a MUST.
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Old Oct 26, 2007, 03:20 PM // 15:20   #264
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Thread revival!

Keep 'em feedback coming!

Happy Halloween!
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Old Oct 26, 2007, 03:32 PM // 15:32   #265
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Ah... I can just wish this would be the 'Big Thing'...

It would be great...
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Old Oct 26, 2007, 05:04 PM // 17:04   #266
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one word:

signed
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Old Oct 26, 2007, 05:12 PM // 17:12   #267
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/Signed for SASv3

Make it so that when switching ALs, the character has obtained an armor set with that AL before it can be switched to. Else, you have Level 5 ele's with Ascalon armor rocking out with AL60 instantly. And I DEFINITELY want the general rune-switch thing to happen. Most of my PvE characters are crafted specifically toward PvE things and do not translate to high-level PvP. Bummer, cuz my PvE characters have some pretty shnazz armor, and I can never use them cuz I'd have to reset runes and insignia per group. SAS won't make things cheaper in some ways. You still need to buy/equip the runes/insignias you want on the armor. But then you get rid of the problem of needing to buy 4 pairs of Spectacles for each of your attributes (really annoying).
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Old Oct 26, 2007, 05:37 PM // 17:37   #268
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/Signed.

This would help a lot for storage space. I like having different sets of armor for different looks. It makes the characters stay fresh for me. But I'm getting to the point where armor is taking up too much storage space.

It would be awesome if once you had paid to have your armor crafted it unlocked it and gave you access to it in a window similar to the PvP equipment window.

This is a great idea!

Did I mention /Signed.
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Old Oct 27, 2007, 01:41 AM // 01:41   #269
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/unsigned. The OP forgets there is an ECONOMY within this game and there is a reason you have to salvage out old runes/inscriptions and place in new ones or create SEVERAL SETS OF ARMORS (you buy them all for the economy sake) to oblidge the different ways one wants to use that character and their armor.

I have several sets of armors for the way I play. I have supported the ECONOMY by doing it this way as oppose to once again by these silly ideas to reduce all costs or most of them to other players. We need things to spend our plat on there's already little to nothing as it is because of the simple max stats on armor and weapons and offhands, so, because armor requires salvaging or just putting something over old runes and insignias this keeps at least a part of the economy active. We just don't need yet more of things that don't cost anything or make it easy to transfer from one INDIVIDUAL CHARACTER to another. So, no no changes to this or anything like it ever thank you Anet.
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Old Oct 27, 2007, 02:32 PM // 14:32   #270
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And you seem to forget that most people have only one set of armor.

So allowing get them all with all characters without losing them, will encourage players to buy them all.

Currently, the mayority of players buy one or two sets, then get no more, since they would have to discard the older ones or use other charactetrs as mules.
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Old Oct 27, 2007, 04:30 PM // 16:30   #271
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Wink Undecided, please explaine this from Original Poster.

"I can only hope that an armor system similar to the above proposed would be implemented in Guild Wars 2, an armor system that does not force our characters to dispose off their armor, but instead upgrade it as they (our characters) progress throughout the game. As time passes by, our characters would have developed a truly personalized unique set of armor."


1) how do you propose players upgrade the armor?
do we
a) collect materials for upgrade like we usually do?
b) how much is the upgrade going to be, are they same pricing as making new armor?


2) if this smart-armour system is implemented, would it be more fun if:

you won't be able to upgrade all your armor pieces in one single town, infact the smart armour npc will not be in town at all, like all "guru level" (think Yoda) people, they stay hidden somewhere, and you have to do quests and gain reputation before this "very skill armor guru npc" will acknowledge you're hero-ship (think EOTN), plus, you also have to locate these NPCs whom will not be at a stationary place. Everyday this npc will be at different places. thus making the game more interesting like some players suggest that it would make the gold market sink (i am thinking that gold market sink = bad, because I don't know what that mean) so if you want to have the smart armor, you'll have to spent even more time making them, while keeping the standard "non-smart armor available" for players who do not want to take the time to run around chasing the many different npc who can make you the smart armor, and I am not talking 1 npc you have to locate, you have to locate the guy who does your tattoo (for necromancer) the npc who will make your animated head gear etc!

so what about that?
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Old Oct 27, 2007, 07:53 PM // 19:53   #272
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hmmm interesting i must say
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Old Oct 27, 2007, 08:21 PM // 20:21   #273
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/Signed I hate wasting 2 bags on extra armor and other upgrades
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Old Oct 27, 2007, 09:44 PM // 21:44   #274
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If shared runes are a problem for economy, they can always be fixed to the armors instead of the character.

14 armors with complete rune sets are SURE a HUGE gold sink.
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Old Oct 28, 2007, 05:20 AM // 05:20   #275
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/signed for the v2.0 Smart Armor System feature.

The ability to change the armor level of your armor seems unnecessary to me. If that feature is implemented, I'll be asking for Festival Hats to have armor level tabs too.
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Old Oct 28, 2007, 05:32 AM // 05:32   #276
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/signed, but I don't think it will happen. Elite armors are a crucial time- and gold-sink.
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Old Oct 28, 2007, 05:41 AM // 05:41   #277
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Not signed, I rather have all my pretty monk armors modded just the way they are =D
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Old Nov 05, 2007, 01:55 AM // 01:55   #278
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Thanks for all the feedback!

It is much appreciated!

Updated original post to include recent signatures

Quote:
Originally Posted by Charr
/Un-Signed

1. It would annihilate rune/insignia market.
Please elaborate in detail how it would "annihilate" the Rune / Insignia market?
Does your definition of "Rune / Insignia market being annihilated" means the prices of Rune / Insignia skyrocketing or sky plummeting?

Quote:
2. It would simplify the game too much, nobody whats to play a game where everything is created at you slightest whim.
Quite the contrary, this "Smart Armor System" implementation would further complex the already much complex Guild Wars PC game, I'm afraid.
And no, everything is not created at "our slightest whim", we have to "work hard" for it.

Quote:
3. This way the game forces you to think ahead, you can't go around simply slapping anything on your armor and then changing it when it no longer serves you purpose.
When you make a mistake pay for it, don't go around it.
You are correct about the part "forces us to think ahead", hence the crucial "8 skills only" Guild Wars game mechanic and "only able to change skills and attributes while in towns / outposts" would not be changed.

We already can go about simply slapping anything on our armor and change it when it no longer serves our purpose, it is called "Buy new runes insignias to replace old runes".
Simply put, I am fed up of "buying new runes insignias to replace old runes insignias", I want to buy all of the runes and it would take a hefty chunk of platinum off my coffers.

Quote:
Originally Posted by Charr
1. Why not then allow everyone to create any number any materials as long as the bought it once I mean who needs a silly thing like a economy?
That is not logical, all right?

Quote:
2./3. Like I said think ahead and pay for your mistakes.
I would like to pay for all the runes and insignias, thank you.

Quote:
Originally Posted by TaCktiX
Make it so that when switching ALs, the character has obtained an armor set with that AL before it can be switched to. Else, you have Level 5 ele's with Ascalon armor rocking out with AL60 instantly.
I am confident that if ArenaNET would eventually implement this, they would not make the error of letting this kind of situation occur.

Quote:
Originally Posted by Red Sonya
/unsigned. The OP forgets there is an ECONOMY within this game and there is a reason you have to salvage out old runes/inscriptions and place in new ones or create SEVERAL SETS OF ARMORS (you buy them all for the economy sake) to oblidge the different ways one wants to use that character and their armor.
Nah. I am well aware that there is an "ECONOMY" within the game.

If your concern is that this "Smart Armor System" would "ruin" the "ECONOMY" by causing the "prices" of Runes / Insignias to sky plummet, then you can relax, because the effects would be quite the very opposite. Prices of Runes / Insignias, even all materials would skyrocket, I'm afraid that by then the not so rich folks would have trouble securing enough funds for a set of armor.

Quote:
I have several sets of armors for the way I play.
So have I!

Quote:
I have supported the ECONOMY by doing it this way as oppose to once again by these silly ideas to reduce all costs or most of them to other players.
Nah. I think this idea is pretty neat, definitely not silly. And oh yeah, it does not "reduce all costs", it will cause the prices of all runes, insignias, common materials and rare materials to sky rocket.
You can further support the ECONOMY then.

Quote:
We need things to spend our plat on there's already little to nothing as it is because of the simple max stats on armor and weapons and offhands, so, because armor requires salvaging or just putting something over old runes and insignias this keeps at least a part of the economy active.
Which is why this "Smart Armor System" concept idea is devised, "a thing to spend our plat on".
This is the ultimate gold sink, players would be burning up their vaults once this idea is implemented.
The economy would be more active than ever! Is not this what you always wanted? An active economy.

Quote:
We just don't need yet more of things that don't cost anything or make it easy to transfer from one INDIVIDUAL CHARACTER to another.
Quite the opposite, this thing will cost a bomb! I wonder if my vault of 900 plat will still be there if this idea is ever implemented.

Quote:
So, no no changes to this or anything like it ever thank you Anet.
Aw. Well, I can always dream on. When Guild Wars was first released back in May 2005, "Insignias" were fixed to the armors. I started the "Essence Armor" suggestion thread before Guild Wars : Nightfall was released, and to my joy, Insignias was introduced in Guild Wars : Nightfall!

THANK YOU ANET!

Quote:
Originally Posted by pumpkin pie
"I can only hope that an armor system similar to the above proposed would be implemented in Guild Wars 2, an armor system that does not force our characters to dispose off their armor, but instead upgrade it as they (our characters) progress throughout the game. As time passes by, our characters would have developed a truly personalized unique set of armor."


1) how do you propose players upgrade the armor?
do we
a) collect materials for upgrade like we usually do?
b) how much is the upgrade going to be, are they same pricing as making new armor?
I think by collecting materials would be most logical? As for the cost of upgrading, I think we best leave it for ArenaNET to decide?

Quote:
2) if this smart-armour system is implemented, would it be more fun if:

you won't be able to upgrade all your armor pieces in one single town, infact the smart armour npc will not be in town at all, like all "guru level" (think Yoda) people, they stay hidden somewhere, and you have to do quests and gain reputation before this "very skill armor guru npc" will acknowledge you're hero-ship (think EOTN), plus, you also have to locate these NPCs whom will not be at a stationary place. Everyday this npc will be at different places. thus making the game more interesting like some players suggest that it would make the gold market sink (i am thinking that gold market sink = bad, because I don't know what that mean) so if you want to have the smart armor, you'll have to spent even more time making them, while keeping the standard "non-smart armor available" for players who do not want to take the time to run around chasing the many different npc who can make you the smart armor, and I am not talking 1 npc you have to locate, you have to locate the guy who does your tattoo (for necromancer) the npc who will make your animated head gear etc!

so what about that?
I think what you mentioned here could be feasible, but perhaps only for elite armors or something. But I was hoping that everyone would have access to the basic "Smart Armor System", i.e. inter-changeable stats while character is in towns / outposts etc.

Quote:
Originally Posted by creelie
/signed, but I don't think it will happen. Elite armors are a crucial time- and gold-sink.
Aw, I'm still hoping it will happen. ANET listens. Perhaps it is too late for Guild Wars, hopefully it is not too late for Guild Wars 2.

Quote:
Originally Posted by TheLichMonky
Not signed, I rather have all my pretty monk armors modded just the way they are =D
Aw. You're definitely a special one. All the others who opposed commented about how this "Smart Armor System" will "ruin the economy" blah blah blah etc.

But mate, you are different!

Cheers! Mate!
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Old Nov 05, 2007, 02:27 AM // 02:27   #279
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/signed, great idea as a whole.


Edit: just quickly scanned through all those whose arguement is that it will effect the economy in a negative way I would say are wrong.

It should not affect the volume of runes/insignias traded by much since there will be very few people who respec their armor depending on the situation. People will still buy multi sets of armor for a change of look. I don't believe it will have a signifcant impact on the prices of runes and insignias, they should remain stable.

/Not signed for AL changing
Not in favour of the ability to change the armor level. I don't think it would be a good thing in farming allowing you to manipulate certain skills like SB. The only real reason for changes in armor level will be bad ones that abuse skills. Except maybe from the point of view you can maybe go through the game as a lvl 20 character in low level areas to help out friends while not being in "god mode" so its not a complete bore, but i guess you could just take your armor off instead...so yeah /not signed for AL changes as it won't be good for the game.

Last edited by LuckyGiant; Nov 05, 2007 at 02:53 AM // 02:53..
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Old Nov 05, 2007, 02:35 AM // 02:35   #280
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/signed
Great idea
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